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Question by zwxbest · Dec 27, 2016 at 02:00 PM · mecanimanimator controller

How to use OnStateMachineEnter function in StateMachineBehaviour?

I look up document and other link,but still don't know how to use OnStateMachineEnter function. I write code in OnStateMachineEnter and put on the state,but it didn,t work. Anyone can give me a small demo or a picture?

alt text

here is my code

 public class AnimatorRunBehaviour : StateMachineBehaviour
 {
     private float m_walkspeed = 2f;
     private float m_runspeed = 5f;
     private Transform playerTransform; 
 
     public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
     {
         playerTransform = animator.gameObject.transform;
         Debug.Log("<color=red>look at this</color>");
     }
 }
 

I will be very appreciate if anyone can guide me a little.

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avatar image rockear · Mar 06, 2019 at 03:39 AM 0
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$$anonymous$$e tooooooo....

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Answer by rockear · Mar 06, 2019 at 03:55 AM

I know why OnStateMachineEnter do not trigger....Pay attention on the name of the event. OnStateMachineEnter is just triggering on transition from someone to statemachine. for example...Sub-StateMachine...I just place StateMachineBehaviour on the sub-StateMachine...OnStateMachineEnter is triggered.

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