Dividing animation and distributing making a loop.
So, I imported a character from 3dsmax with a full animation with walking and jumping.
I placed a 3rd person controller and switched the construction worker with my character, and I distributed the new animations. I have a controller with transitions to each animation I made. I later switched the idle, walk, and jump animation with with the ones I made; however when I test it out, the character is walking in a loop and I am unsure why it's doing it. When I muted the walk animation in the animator, he went on to jumping in a loop. Any help would be appreciated.
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