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Question by Poseidon1145 · Sep 20, 2017 at 10:06 PM · rotationjoystickstay in place

How i stay the rotate with joystick?

Hello I have a problem since when I move my UI joystick the character moves and rotates to the direction in which it moves but when you release the joystick the rotation returns to 0 I need the rotation to stay

sorry for my english i used Google Translate

 void Update() {
      
      float angle = Mathf.Atan2(joystick.Vertical(), joystick.Horizontal()) * Mathf.Rad2Deg;
      transform.GetChild(0).rotation = Quaternion.Euler(new Vector3(0, 0, angle));
 }



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Answer by Eno-Khaon · Sep 21, 2017 at 12:07 AM

A quick change should make this work well enough to start:

 Vector2 joy = new Vector2(joystick.Horizontal(), joystick.Vertical());

 if(joy.sqrMagnitude > 0.001f)
 {
     float angle = Mathf.Atan2(joy.y, joy.x) * Mathf.Rad2Deg;
     transform.GetChild(0).rotation = Quaternion.Euler(new Vector3(0, 0, angle));
 }

Since it's only necessary to change your facing while moving, you can check whether or not input is actively provided and work from there.

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avatar image Poseidon1145 · Sep 21, 2017 at 12:39 AM 0
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I finally got it looking for this like 2 weeks ago it was all a headache thank you very much :D

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