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Question by Zitoox · Sep 15, 2016 at 03:12 AM · scripting beginnerfollow playerchasestay in place

How to make an enemy stay behind you

I wanted to make an endless runner game, but i have a little problem. I never tried to make a game like this one, and i am kinda new, so i wanted to do a game like this so i can "gain some experience" with lots of things, but i am stuck in the enemy.

Most endless runners give you a second chance when you almost hit something or dodge an obstacle immediately after being hit by it. I wanted to make a giant flaming ball that i have here to go after the player for 7 seconds, but ONLY in a specific place. Like, it rotates forward and follow the player, but only stay a few meters from it, without actually hitting the player. Could someone help me on this? It would help a lot, because i don't know much about scripting yet, and i am just a beginner in AI.

I made a script that make an object follow the player, but i don't know what to change in the script so it makes what i want. #pragma strict

 var Player : Transform;
 var MoveSpeed = 4;
 var MaxDist = 10;
 var MinDist = 5;
  
  
  
  
 function Start () 
 {
  
 }
  
 function FixedUpdate () 
 {
     transform.LookAt(Player);
      
     if(Vector3.Distance(transform.position,Player.position) >= MinDist){
      
         transform.position += transform.forward*MoveSpeed*Time.deltaTime;
  
            
            
         if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
         {
             //Here Call any function U want Like Shoot at here or something
         } 
     
     }
 }

It follows the player, and you can set the enemy's speed, minimum and max distance to detect and follow the player.

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avatar image doublemax · Sep 15, 2016 at 07:25 AM 0
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Ins$$anonymous$$d of using the player's position as a target, make the enemy follow a point behind the player.

 Transform behind_player = Player.position - Player.forward * 5.0f; // position 5m  behind player

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Answer by Al0022 · Oct 30, 2016 at 07:52 AM

pragma strict

var target : Transform; var moveSpeed = 5; var rotationSpeed = 5; var myTransform : Transform;

function Awake () { myTransform = transform; }

function Start () { target = GameObject.FindWithTag("Player").transform; }

function Update () { var dist = Vector3.Distance(target.position, myTransform.position); var lookDir = target.position - myTransform.position; lookDir.y = 0;

 if(dist < 10){
     myTransform.rotation = Quaternion.Slerp( myTransform.rotation,
         Quaternion.LookRotation(lookDir), rotationSpeed*Time.deltaTime );
  
     if(dist > 3){
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }
 }

}

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