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Question by annonymushubh · Jul 27, 2017 at 07:51 AM · animationunity 5animatordestroydead

i have problem with animation play via script

i have have a rigged model of people they walk around the player i want to when i shoot they dead i put the walk animation into it in animator controller but how can i play dead animation when player shoot the people

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Answer by adrienPlayerium · Jul 27, 2017 at 08:12 AM

You can use the animator.setBool("die",true) something like that. You need can add a boolean condition from any state to dead state ~

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avatar image annonymushubh · Jul 27, 2017 at 08:18 AM 0
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little bit confused

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Answer by annonymushubh · Jul 27, 2017 at 08:21 AM

alt text

this my animator i take a boolean dead variable in transection walk to dead


anim.jpg (150.9 kB)
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avatar image adrienPlayerium · Jul 27, 2017 at 08:25 AM 0
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You might want dead to be "true" when you mode to dead state. In Scripts you can modify Dead condition using animator.SetBool("Dead",true (or false))

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Answer by harrismak4 · Jul 27, 2017 at 10:07 AM

You need to set transition condition "Dead" to true in inspector, in image it is false. then from script call

 GetComponent<Animator>().setBool("Dead",true);

it will start dead animation.

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avatar image annonymushubh · Jul 27, 2017 at 11:24 AM 0
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but i did not started because i want to when the bullet hit then the dead animation on the people

avatar image adrienPlayerium annonymushubh · Jul 28, 2017 at 03:46 AM 0
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Oh, then you can use the triggers to change states, have a look at animator.SetTrigger()

avatar image PersianKiller annonymushubh · Jul 28, 2017 at 03:56 AM 0
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as harrismak4 said you can use GetComponent().setBool("Dead",true); to play your animation,you want when the bullet hit them they die,

so if(bullet hit ){ GetComponent().setBool("Dead",true);

}

and another thing make sure Has Exit Time is unchecked, you want when you shoot them they die at once not when their walking finished.

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