Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nahoyman78 · Apr 21, 2012 at 03:54 PM · errortargetrpgtargetting

Targetting Script Error Help

Hi Guys/Girls :) I need help with this Error: Assets/Scripts/Targetting.cs(77,11): error CS0029: Cannot implicitly convert type UnityEngine.GameObject' to UnityEngine.Transform'

Script:

 using UnityEngine;

using System.Collections; using System.Collections.Generic;

public class Targetting : MonoBehaviour { public List targets; public Transform selectedTarget;

 private Transform myTransform;
     
 void Start () {
     targets = new List<Transform>();
     selectedTarget = null;
     myTransform = transform;
     
     AddAllEnemies();
 }
 
 public void AddAllEnemies() {
     GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy");
     
     foreach(GameObject enemy in go)
         AddTarget(enemy.transform);
 }
 
 public void AddTarget(Transform enemy) {
     targets.Add(enemy);
 }
 
 
 private void SortTargetsByDistance() {
     targets.Sort(delegate(Transform t1, Transform t2) {
             return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
             });
 }
 
 private void TargetEnemy() {
     if(selectedTarget == null) {
         SortTargetsByDistance();
         selectedTarget = targets[0];
     }
     else {
         int index = targets.IndexOf(selectedTarget);
         
         if(index < targets.Count - 1) {
             index++;
         }
         else {
             index = 0;
         }
         DeselectTarget();
         selectedTarget = targets[index];
     }
     SelectTarget();
 }
 
 private void SelectTarget() {
     selectedTarget.renderer.material.color = Color.red;
     
     PlayerAttack pa = (PlayerAttack)GetComponent("PlayerAttack");
     
     pa.target = selectedTarget.gameObject;
 }
 
 private void DeselectTarget() {
     selectedTarget.renderer.material.color = Color.white;
     selectedTarget = null;
 }
 
 // Update is called once per frame

void Update () { if(Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray, out hit, 100)) { if (hit.collider.gameObject.tag == "Enemy") { selectedTarget = hit.collider.gameObject; } } } } }

Any Ideas :)?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nahoyman78 · Apr 21, 2012 at 04:03 PM 0
Share

Any Ideas PLEASE? :D

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Kleptomaniac · Apr 21, 2012 at 04:03 PM

Yeah, that's because selectedTarget is typecast as a Transform, while my code specifies it as a GameObject. My bad. :D Change this line:

 selectedTarget = hit.collider.gameObject;

to:

 selectedTarget = hit.collider.gameObject.transform;

That should work.

Hope that helped, Klep

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nahoyman78 · Apr 21, 2012 at 04:14 PM 0
Share

thanks bro :D

avatar image amypower94 · Feb 21, 2016 at 08:29 PM 0
Share

I am still having an identical problem, however I don't have a playerattack script. All my scripting for that is in my EnemyHealth. Currently my enemyhealth is not picking up the target from my Targetting script and this line:

I currently get this error:

Assets/Targetting.cs(64,20): error CS0029: Cannot implicitly convert type UnityEngine.Transform' to UnityEngine.GameObject'

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Getting XP Script Help 2 Answers

OnDestroy() : Some objects were not cleaned up when closing the scene 1 Answer

BCE0005: Unknown identifier: 'DirectionRay'. 1 Answer

Help In Making a SphereCast for 3D Tire! Working RayCast Script included! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges