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Question by EclecticSteve · May 16, 2018 at 06:05 PM · animationprefabhumanoidskeleton

Unable to import modified atlas .png to prefab animated character

I am new to animations, but relatively experienced with scripting on static sprites. I downloaded an asset pack of humanoid skeleton animated characters, and it contains three folders: Animations, Atlas, Prefabs. I imported one of the animated prefabs into my scene and it's working fine.


Then I went into the Atlas folder that contains the PNGs that lay out all the separate skeletal "bones," copied the PNG the existing prefab is drawing from, and modified its color scheme to a new file. Basically what I'm trying to do is palette-swap the characters from the pack I downloaded so that I can extend my range of characters. But now I've been trying to figure out how to associate the new-color PNG to the animated sprite in my scene and I can't seem to be able to figure it out :(


Hopefully this explanation wasn't too confusing. Any help would be much appreciated, and I can clarify any questions you might have. Thank you :)


It may or may not help to specify which asset pack I'm working with: https://assetstore.unity.com/packages/2d/characters/2d-arcade-characters-art-bundle-29494

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