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Question by Fariborzzn · Apr 27, 2021 at 03:54 AM · animationblenderrigblender animationfbximporter

Different bone structure in rig tab although all animation are created base on a same model and same rig.

Hey there , my brother created animations in blender and I imported them to unity. my brother export the animations with Rig(armature) and animation clip. What I have done is that : 1-First imported model itself without any animation.. Set my model avatar to generic and done. 2-Imported animations (Rig and Animation clip without model) set animation type to generic and apply

Its all working properly for 2 animations … when I started to work with another animation I tried to set root node for animation in the rig tab but rig tab show a different bone structure although all animation are created base on a same model and same rig.

so as the rig structure Is different the animation will not play properly and have many glitch. Here is picture to show the problem

alt text

as you may notice the difference is armature at top ..

all the animations are created with blender and have same rig base on same model but some animation have different bone structure in unity. The bone structure for all animation in blender are same as first structure shown in picture but when I import them some of them don't have armature at top. what is the problem? blender ? unity ? export settings? unity fbx importer? would apricate any help Thank you for your time Fariborz

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