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Question by Misanthropic2013 · Aug 29, 2013 at 10:48 PM · animationfbxmayakeyframe

Can't get .fbx to animate in Unity!

So I made a sample animation in Maya, took a Cube, froze it's transforms and made a quick keyframe based animation and then exported it as a .fbx, in the export options i baked the frames kept constrains blah blah, Import it into Unity and the preview plays fine but when I drag it in and press play it doesn't rotate. I've even tried the "Loop Pose" option but it has no effect... is there an option in Unity that allows for looped animations to play?? What am I doing wrong here?

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avatar image getyour411 · Aug 29, 2013 at 11:40 PM 0
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When you press Play does your log say something like 'this animation must be flagged as legacy'?

avatar image Hyperion · Aug 30, 2013 at 12:41 AM 0
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Unity won't sense animation unless the object has an armature/rig/bones.

Is your cube rigged?

avatar image thesfid · Nov 14, 2013 at 04:59 PM 0
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I'm having what I think is a similar issue.

I have a male and a female character. Both skeletons are set up the same (na$$anonymous$$g/heirarchy) and I'm hoping to reuse animations from one to the other. Currently, the lady won't budge when an animation is applied in the inspector. I would expect a messed up animation, but ins$$anonymous$$d nothing happens.

I'll post this as its own question if you guys/gals think this is a separate issue.

$$anonymous$$aya 2014 Unity 3.41f4 multiple FBX exporter versions

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Answer by ShinyTaco · Aug 30, 2013 at 01:42 AM

Did you change the Animation Type to Legacy?

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avatar image Misanthropic2013 · Aug 30, 2013 at 06:08 PM 0
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Thank you!! Under "Rig" I set "Animation Type" to "Legacy" and it plays the animation. :D

avatar image eruzatitania · Sep 26, 2013 at 02:11 PM 0
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but what if after setting the animation type to "Legacy" and the animation still doesn't play in the Game View and in the Animation Pane under the Inspector?

avatar image Hyperion · Sep 27, 2013 at 12:38 AM 0
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What is your object that you want to animate? (Is it a human, or an object). I'm guessing it's not human. Do the animations even play in the animation preview window?

avatar image thesfid · Nov 14, 2013 at 05:13 PM 0
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Is the Legacy option in the FBX exporter dialogue? I'm not seeing it in Unity.

avatar image tanoshimi · Nov 14, 2013 at 05:22 PM 0
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@thesfid - it's not an export setting - it's an import setting in Unity (under the "Rig" tab when you select an FBX file)

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