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Question by SimonClintonIv · Jun 25, 2016 at 03:00 PM · animationanimatoranimation controller

Why is my animation not working on key press

These are the following steps I have taken to make animation to play in unity.

1) Added animation controller to the object that I want to animate. 2) Below is the code that I have written for using a particular animation.

 using UnityEngine;
 using System.Collections;
 
 public class PlayerAnimation : MonoBehaviour {
     private Animator anim;
     // Use this for initialization
     void Start () {
         anim = GetComponent<Animator> ();
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKey (KeyCode.A))
         {
             anim.Play ("Action2", -1, 0f);
         }
     }
 }
 


What else should I do to animate the game object properly.

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Answer by LMan · Jun 25, 2016 at 10:03 PM

Use the animator variables to set up transitions in the controller, and then manipulate those variables through script using setbool and the like.

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avatar image SimonClintonIv · Jun 26, 2016 at 04:53 PM 0
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I understood what you have mentioned but I don’t know how to set up transitions using animator variables. Can you please help me.

avatar image LMan SimonClintonIv · Jun 26, 2016 at 05:25 PM 0
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You'll gain a much deeper understanding of the capabilities of the animator controller from the official learn videos on the topic.

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