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Question by KevoGS · Feb 21, 2019 at 08:12 PM · scripting problemscript.2d animationidle animations

Player won't stop moving when key is released

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour { public float moveSpeed;

 private Animator anim;

 private bool playerMoveing;
 private Vector2 lastMove;

 // Start is called before the first frame update
 void Start()
 {
     anim = GetComponent<Animator>();


 }

 // Update is called once per frame
 void Update()
 {

     playerMoveing = false;

     if (Input.GetAxisRaw("Horizontal") >0.5f || Input.GetAxisRaw("Horizontal") <-0.5f)
     {
         transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
         playerMoveing = true;
         lastMove=new Vector2 (Input.GetAxisRaw("Horizontal"),0f);
     }

     if (Input.GetAxisRaw("Vertical") >0.5f || Input.GetAxisRaw("Vertical") <-0.5f)
     {
         transform.Translate(new Vector3(0f, Input.GetAxisRaw("Vertical") * moveSpeed * Time.deltaTime, 0f));
         playerMoveing = true;
         lastMove = new Vector2(0f, Input.GetAxisRaw("Vertical"));

     
         {
             anim.SetFloat("MoveX", Input.GetAxisRaw("Horizontal"));
             anim.SetFloat("MoveY", Input.GetAxisRaw("Vertical"));
             anim.SetBool("PlayerMoveing", playerMoveing);
             anim.SetFloat("LastMoveX", lastMove.x);
             anim.SetFloat("LastMoveY", lastMove.y);

            




       }
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avatar image xxmariofer · Feb 21, 2019 at 08:41 PM 0
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can you test changing getaxis rather than getaxisraw? in case is not getting to 0 even when you release.

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Answer by KevoGS · Feb 21, 2019 at 09:21 PM

@xxmariofer

Thanks for the reply, but unfortunately i didn‘t work out for me, the Character is still walking

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avatar image xxmariofer · Feb 21, 2019 at 09:21 PM 0
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can you debug.log the axis value in the update and tell us if its setting to 0?

avatar image KevoGS xxmariofer · Feb 21, 2019 at 09:59 PM 0
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Don´t understand what u exactly mean (sorry,newbie). Could you send me an example of how it should look like? @xxmariofer

avatar image xxmariofer KevoGS · Feb 21, 2019 at 10:13 PM 0
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 Debug.Log(Input.GetAxis(Horizontal));

in the update. make sure the value is setting right to 0.

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