- Home /
How to skin a realtime rig (created by Kinect v2) ?
I'm creating a rig of my body using Kinect v2. How do I skin it with a model? I'd like to achieve the same as shown in this video:
https://www.youtube.com/watch?v=BTftSOIi62c
This is my rig and the structure:
rig-skeleton.png
(25.2 kB)
Comment
@hedge didi you find any solution for this one
I need the same to be done.
I need to skin it to the model
Please help
Your answer
Follow this Question
Related Questions
Why does my Mecanim mesh have dead vertices? 1 Answer
Bind 2D info plane to vertice on mesh 0 Answers
How to Control a rigged body with KINECT 2 Answers
Sharing animations with models 2 Answers
character deforms differently than he does in Blender 1 Answer