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Question by WillGFR · Sep 28, 2013 at 05:15 PM · importbonesrigged

How to import a rigged model ?

Hi everyone,

I made a rigged mesh in Blender. It's a very simple mesh, with only three bones (root, left and right). The mesh represents two balls linked together by a plastic spring (it's a cat toy). I want to make them jiggle when the device moves (it's a mobile game), so I want to use this script :

http://wiki.unity3d.com/index.php?title=JiggleBone

The issue is : when I import my .fbx storing my rigged mesh, I can see in Unity the mesh and the three bones, but the bones doesn't seem to be connected to anything. When I move them, the vertex groups that are attached to them in Blender aren't impacted.

Is there anything I have forgotten to do when I imported my .fbx ?

Thanks for your help !

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avatar image Peter G · Sep 28, 2013 at 05:38 PM 0
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Have you checked to make sure Unity isn't trying to import it as a mechanim avatar?

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Answer by HonoraryBob · Mar 01, 2017 at 03:47 PM

@WillGFR I'm having the same problem, and other people have mentioned this problem but I can't find any posts with a solution. Did you ever solve the problem?

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