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Question by
andreisaldorfean · Mar 13, 2021 at 03:34 PM ·
animationriggingexceptionrig
Character animations doesnt match with the ones in blender
So I am trying to animate my character (I animated it in blender then exported it in unity) but when I try to set it up with the generic rig the hands are not closed as I made them in blender. I made an idle animation and a run anim and in the run animation the character closes its hands and in idle not, and in unity his hands are open in both animations. I tried to set the rig to humanoid but it is glitching a bit so I let it to generic but as I said the armature doesn't affect all the parts of the body
These are the settings for the character
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