Question by
Lisandroll · Oct 12, 2020 at 09:43 AM ·
blenderrig
Blender rigify to unity error 'wgt-xxxx' doesn't contain normals
Hi guys, i have been trying to import a model rigged in blender with rigify, when i import the fbx to unity everthing works fine until i select the animation type (generic or humanoid), press apply and the console shows me errors like: Can't calculate tangents, because mesh 'WGT-rig_forearm_tweak.L.001' doesn't contain normals. i have 131 errors all have the label "WGT", i assume is something about the weight paint but i dont know how to solve it thanks
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