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Question by zs8861 · Mar 28, 2019 at 02:22 PM · animationanimatoranimator controlleranimationstransition

How to deal with the Transitions If I have ten or more kinds of Animations in Unity Animator?

Hi, everyone, please look at the following picture, I have about ten kinds of Animations in the Animator, and I can make the transition right within 3-4 kinds Animations, but how to deal with the Transitions within 10 kinds of Animations? if I have more than 10 animations, how to do it?

alt text

player-animator.png (27.6 kB)
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avatar image TreyH · Mar 28, 2019 at 03:23 PM 0
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Have you tried using the Any State node?

avatar image RobAnthem · Mar 28, 2019 at 03:51 PM 1
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I actually find Any State node causes more hassle than it's worth. Recursion is a bitch lol. The best way to lay out an animation tree is very in-depthly. With a lot of parameters that are all controlled through script. You just have to think about it logically and be logical about what a transition requires so that you can move from state to state. Inevitably you'll find that some states you'll want to manually blend in. Death is a common state for this, that way you don't have to worry about transitions to it because it is the final state. Another common state to blend in is Being Hit animations. If your hit animations have differences depending on the type of hit receivedalt text.

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avatar image zs8861 RobAnthem · Mar 29, 2019 at 01:22 AM 0
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oh my god, it has so many transition lines :o I will use the dazzling transitions to have a try, thank you very much!

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