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Question by VinceMauer · Jun 05, 2018 at 11:13 AM · animatorcharactercontrolleranimator controllermanaged

How to keep animator organized?

Hey guys,

I'm having trouble keeping my Animator for my player organized and clean. I don't really understand layers, but I think i need to use those. Im currently using bools to trigger the animations, but this is not ideal in the code, because after every other animation played, every over needs to return false, so alot of copied code. What is the best way to organize this clutter?

See this picture:alt text

animator.png (258.9 kB)
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