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Question by Destoffe · Jun 26, 2015 at 05:35 PM · animationanimatoranimator controller

Animation stuck if i hold the trigger Button

Hi, i have an animation that starts when my bool is true which happens when i press the button V, it works like it should but if i hold in the button V it gets stuck in this animation and wont return to idle so the bool stays as true even when i release the button.

 if (Input.GetKey (KeyCode.V) && !anim.GetBool ("Attack")) {
             anim.SetBool ("Attack", true);

i have an animation event that turns it back to false at the last frame.

     void StopAttack()
     {
         anim.SetBool ("Attack", false);
     }
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avatar image Destoffe · Jun 26, 2015 at 11:35 PM 0
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The problem accures when i happen to press the Trigger button the exact second as the Attack animation is supposed to go back to idle.

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Answer by Dave-Carlile · Jun 26, 2015 at 05:35 PM

GetKey returns true as long as the key is held down, so you're always resetting your bool to true. You want GetKeyDown, which returns true only once until the key is released and pressed again.

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avatar image Destoffe · Jun 26, 2015 at 05:40 PM 0
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but this forces me to hold down the key to play the whole animation doesn't it?

avatar image Dave-Carlile · Jun 26, 2015 at 06:19 PM 0
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No. Your Attack bool should stay true until the animation is over? Unless you're calling StopAttack somewhere you're not showing in your code.

avatar image Destoffe · Jun 26, 2015 at 06:22 PM 0
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I tried with Get$$anonymous$$eyDown, same result, it gets stuck if i happen the press the $$anonymous$$eyCode on the last frame.

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