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Question by fazraz · Sep 13, 2015 at 10:02 AM · animationmovementgameobjectvector3

My gameobject movement is slightly jumpy... why?

Hi,

I have cars moving across the screen (similar to crossy road), and in order to move the cars from A to B, I am using:

transform.position = Vector3.MoveTowards (transform.position, RightLaneEnd.position, speed Time.deltaTime);

But, it seems that as the car is moving across the screen, it is not 100% smooth. It seems that the speed changes and jumps slightly. Not LOADS, but enough to ruin the game.

The reason I didn't use the animation feature (which would be much smoother) is because I needed a random speed value to be selected for the cars.

Many thanks, Farid

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avatar image Darkathion · Sep 13, 2015 at 10:06 AM 0
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probably lag

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Answer by hexagonius · Sep 13, 2015 at 12:42 PM

Alter the Rigidbody only, not the Transform.

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avatar image fazraz · Sep 13, 2015 at 06:33 PM 0
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Can you expand on that at all?

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