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Question by Assassinbeast · Sep 03, 2014 at 10:31 AM · uitextfontfontsize

How to get the current "best fit" size of a Text component?

So the title is the question. I'm using the new UI system, and i cant seem to get the current size of the font when it is in "best fit" mode.

I tried to get the property "fontSize", however, that size is not the currect one if its in the best fit mode.

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Answer by Assassinbeast · Sep 03, 2014 at 08:25 PM

Alright, i just figured it out myself. Its in Text.cachedTextGenerator.fontSizeUsedForBestFit

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avatar image Helical · Jan 04, 2015 at 02:21 PM 0
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sweet, why didn't I come to Unity answers sooner.

avatar image jesussj4 · May 22, 2020 at 11:37 PM 0
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I just want to add that in order to make this work i needed to get that size at the end of the frame like this.

 void Start()
 {
     StartCoroutine("SetSize");
 }

 IEnumerator SetSize()
 {
     yield return new WaitForEndOfFrame();
     int sizeAux = texto.cachedTextGenerator.fontSizeUsedForBestFit;
     //Do staff
 }
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3

Answer by LocalDude · Mar 30, 2017 at 04:14 PM

if you need to get the size the same frame that you set it you can use.

 text.text = "The text you want";
 text.cachedTextGenerator.Invalidate();
 Vector2 size = (text.transform as RectTransform).rect.size;
 TextGenerationSettings tempSettings = text.GetGenerationSettings(size);
 tempSettings.scaleFactor = 1;//dont know why but if I dont set it to 1 it returns a font that is to small.
 if(!text.cachedTextGenerator.Populate(textVal, tempSettings))
     Debug.LogError("Failed to generate fit size");
 text.resizeTextMaxSize = text.cachedTextGenerator.fontSizeUsedForBestFit;


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Answer by psyydack · Sep 22, 2014 at 10:02 PM

Here's my trick:

 private int mFontMaxAtual;
         public int mBuggedSize;
         public int mCorrectFont;
 
         public int fontSizeAtual;
 
         // Use this for initialization
         void Awake ()
         {
                 mFontMaxAtual = GetComponent<Text> ().resizeTextMaxSize;
         }
     
         // Update is called once per frame
         void Update ()
         {
                 fontSizeAtual = GetComponent<Text> ().cachedTextGenerator.fontSizeUsedForBestFit;
 
                 if (fontSizeAtual == mBuggedSize) {
                         GetComponent<Text> ().resizeTextMaxSize = mCorrectFont;
                 } else {
                         GetComponent<Text> ().resizeTextMaxSize = mFontMaxAtual;
                 }
                 print (GetComponent<Text> ().cachedTextGenerator.fontSizeUsedForBestFit);
         }
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