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Question by trzy · Aug 08, 2017 at 04:01 AM · fonttextmesh

Font scale factor of 0.1 when computing TextMesh width

Hi there,

I found an answer from a couple years back on how to compute TextMesh width: http://answers.unity3d.com/comments/1072098/view.html

What is the factor of 0.1 is for? I can see that it is correct but I don't see any explanation for this in the Unity scripting docs.

Thanks,

Bart

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