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Question by adam718 · Mar 22, 2012 at 08:42 AM · textfontoutlinettf

Outline Text From TTF.

Hi!

Could anyone help me how to implement Outline Text from TTF?

I used outline Text from BMF like in EZ GUI, ex2D, ... But in other language, it's difficult and unpractical to make BMF from TTF to make outline text. I heard from somebody that you could use Shader but I am dark in that.

Could you tell me how can I implement it.

alt text

Please help.

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Answer by LeakySink · Apr 03, 2012 at 06:13 PM

Has anybody found a better solution to this?

I have a truetype font (ttf) which I can extract to a bitmap, that's all good. But when I edit the bitmap there isn't enough space between each of the character to actually add a stroke (that's all I'm after).

I've tried countless applications to edit the font, create more white space but nothing has worked. Has anybody found a solution to this problem? The perfect result would be a white font with a black outline to make it easily readable on any background.

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Answer by Berenger · Mar 23, 2012 at 06:22 PM

I'm not sure that's what you want, but as you don't have any answers, you can draw your text 4 times in black (or any color you want the outline to be) with an offest in the directions (1,1)(1,-1)(-1,-1),(-1,1). In other words, something like that.

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