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Question by SunnyChow · Feb 19, 2020 at 11:27 AM · uicanvas

How to render World Space UI on top of 3d content?

I believe this problem exist for years. I can find some "primitive" solutions: custom ui shader, extra camera for ui layer.

These two solutions don't work in advanced situation like HDRP or VR. the second camera doesn't work as expected and the post-process will mess up ui (especially when you have DoF).

So, is there any good way to render World Space UI on top of 3d content?

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avatar image SalvoSoftware · Jun 13, 2020 at 09:42 AM 0
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Second camera works good for me, especially because Antialiasing image effect makes Text unreadable on low resolutions. Then I applied DoF on main camera and works pretty well, but your case might be different. alt text If you need a particular image effect to apply on it, why don't you just use a RenderTexture? You capture the UI without any post-process applied to the camera (otherwise you won't be able to have transparent background), then you just need a normal shader that writes on top of 3D objects (like this) or an additional camera.

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