Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gheeler · Feb 21, 2013 at 07:21 PM · androidtexturefontguistyle

Help with GUIstyles between platforms

The image here shows a small problem im having. The two images on the left are screenshots from an android tablet the two on the right are in the editor on windows.

for the flags box im using GUILayout.BeginVertical ("", "box"); then GUILayout.BeginScrollView ();

  1. My button GUIStyle is the same colour for its 'normal' state as the box but on android when the "x" button is smaller than the name beside it there is a small darker space that appears.

  2. The settings box is just a box with labels and horizontal sliders but on android the box background isnt being used, it is much darker than it should be.

  3. the font comes out quite different on android as can be seen

  4. The final problem is the outlines of the box. its being displayed properly in the editor or a web build but it looks really bad on a tablet. Its a simple 8x8 pixel texture with the guistyles background set to top = bottom = left = right = 4

any help with any of these problems would be much appreciated, thanks! alt text

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gheeler · Feb 22, 2013 at 11:44 AM 0
Share

http://wiki.etc.cmu.edu/unity3d/index.php/Unity_font_issue_on_iOS/Android found this about fonts, i guess ill need to set up a different font for each different use

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by gheeler · Feb 22, 2013 at 03:21 PM

All the problems other than the font were sorted by changing the import settings for the textures from compressed to true colour. Ive yet to test the font but think if i set up a each font i need in unity it should look better

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Wolfram · Feb 06, 2015 at 04:51 PM 0
Share

I am assu$$anonymous$$g by now you solved your font problem? I believe the solution is this: http://answers.unity3d.com/questions/526561/why-are-unity-4x-dynamicrich-fonts-not-rendered-co.html#answer-895207

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUIStyle for GUI.label doesn't work for android? 1 Answer

Mipmapping on Tablets 1 Answer

Assigning UV Map to model at runtime 0 Answers

Streamreader read .txt file with Android 0 Answers

Saving and loading to/from Android 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges