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Question by swisscoder · Oct 17, 2011 at 11:30 AM · colliderrandomglitch

collider glitches (OnEnter, OnExit)

Hi there

I have some glitches I can not really retrace.

I have a Collider on my avatar. My avatar looks constantly at an object(the object stays within the collider).

But at random points of time the Colliders OnExit/OnEnter methods get called.

What could be the reason for that? Are there known problems with colliders?

thanks in advance

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Answer by swisscoder · Oct 31, 2011 at 04:39 PM

Resolved it recently.

My problem was that I moved my code to another project, where I did not set up the colliding layers!

Therefor they kept beeing triggered from all possible colliders.

Was a quick fix, but not an obvious one, because its easy to forget about something you set up once (and then leave it).

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Answer by Bunny83 · Oct 17, 2011 at 01:33 PM

Maybe another collider collides with your collider? How do you use the colliders? As triggers(isTrigger=true) i guess? Don't forget to attach a rigidbody to the moving object.

You could place a Debug.Log into the OnTriggerEnter / OnTriggerExit functions and print the name of the colliding object

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avatar image swisscoder · Oct 17, 2011 at 02:00 PM 0
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I have a collection where I store the objects on OnTriggerEnter and remove them OnTriggerExit. The collider on my character has IsTrigger = true, the other colliders have IsTrigger = false. All Colliders are on a user layer of there own and I set up the layer collision matrix so that only colliders on the same layer can trigger OnTriggerEnter/OnTriggerExit. As I said the problems is, that for a short period the Object that triggered the OnEnter does exit and enter again, but there is no visible movement and no change in the transforms position.

avatar image swisscoder · Oct 17, 2011 at 02:01 PM 0
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Just discovered the Raycasts Hit Triggers option.. maybe that could cause this behaviour? have to look it up quickly

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