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Question by madclouds · Jan 02, 2016 at 05:57 AM · 2d2d game2d-platformer2d platformer2dtoolkit

Level design clone of King of Thieves

I was trying to figure out how to replicate the level design of the King Of Thieves game.

Here's a reference image:

alt text

It looks like there's a full screen texture (the dark brown circles and lines) with a mask over it which outlines the level and acts as boundaries. Then another texture in the background.

How would you suggest I replicate this in Unity? Edge Collider 2d? Unity UI? Full screen textures and masks?

Thanks for any advice.

king-of-thieves-4.jpg (25.3 kB)
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avatar image arielsan · May 14, 2017 at 03:11 PM 0
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No need to be a mask, it could be a mesh (the same one used for the physics colliders) with proper vertex coordinates. But masks could work also.

Your question is to generic in my opinion, you could use whatever you said, physics 2d, Unity UI... all of those work to replicate a game like this one, maybe you want to ask something more specific.

The only thing I can say you need to be aware of is that a game like kot needs to be deter$$anonymous$$istic to be able to solve the dungeons in the same way for everyone on different devices, and for replays. That is not a simple thing, but maybe you are not trying to replicate the multiplayer component of the game.

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