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Picture loaded from resource corrupted.
In a past 4 days, I've been making a picture presentation in Unity.
All of those pictures are about 2GB. At first, I put it in a persistent data folder and load it on runtime but memory is rise up to about 9 GB and freeze.
So I moved to the resource folder instead. And everything went fine now. Except:
And I first thought it was a compression issue. So I change all pictures compression setting to none. But it still persists.
I'm stuck. Please help. The deadline is just tomorrow. It might be some picture setting that I'm not aware. If you know please tell me. Thank you.
Edit001: All of these photo is a sprite and it display on Image UI
Hi, I need more information about your setup. Are you using Sprites/Images/$$anonymous$$esh? What is the object your are displaying the image on?
@Sonky108 Everything display on sprite and display on Image UI
It would be great if you can post some screenshots of the inspector of the object displaying the image. Have you used Sprite Atlas?