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Use a Spritesheet as a Particle System
Hello,
I have a spritesheet with several sprites of arrows with different colours. I need to show a particle system that uses the arrows in my spritesheet instead of the classic sphere, box or whatever... How can I achieve so?
Or, in alternative, if Unity forces me to use a mesh, should I create a 3D mesh of an arrow and use it as a particle system? But if I do so, another problem arises: these arrows should point towards a specifc direction and thus should have a particular orientation. Can I also achieve so?
Thanks in advance.
I think what you are trying to achieve is outside the scope of Unity's PaticleSystem functionality; you'd have more success just creating the arrow by instanting them and ideally also implementing object pooling.
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