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Question by hedgeh0g · Dec 06, 2016 at 08:33 PM · spritesparticlesystemspritesheet

Use a Spritesheet as a Particle System

Hello,

I have a spritesheet with several sprites of arrows with different colours. I need to show a particle system that uses the arrows in my spritesheet instead of the classic sphere, box or whatever... How can I achieve so?

Or, in alternative, if Unity forces me to use a mesh, should I create a 3D mesh of an arrow and use it as a particle system? But if I do so, another problem arises: these arrows should point towards a specifc direction and thus should have a particular orientation. Can I also achieve so?

Thanks in advance.

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avatar image Cherno · Dec 07, 2016 at 01:06 AM 0
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I think what you are trying to achieve is outside the scope of Unity's PaticleSystem functionality; you'd have more success just creating the arrow by instanting them and ideally also implementing object pooling.

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