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Question by
Perzoo · Nov 12, 2018 at 01:04 AM ·
3d modelsresources.loadmemory management
How can 3D objects be selectively loaded from a pool of objects into a scene without loading the entire pool?
I want to have a library of 3D textured objects that the user can compare to each other in different ways. This requires a large library of objects to choose from.
I do not want the entire library of 3D objects to be loaded at once as that would cause RAM and performance problems.
I am not sure if resources.load is the way to go here. Could all of the objects be placed into that folder and selectively loaded and removed from the scene/memory at will?
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