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Question by Samuel · Nov 19, 2010 at 04:29 PM · setpixelsoutofbounds

SetPixels "Texture rectangle is out of bounds"

I want to cover an area in the 2D Texture with a specific color, I don't need mip or whatever effect.

My first question is if this would be possible without using huge array that contains the same color?

The other question is why when i run this it will say Texture rectangle is out of bounds?

Color[] colorsArr = new Color[enginePowerheight * enginePowerWidth];

for(int i=0;i<colorsArr.Length;i++) { colorsArr[i] = Color.black; }

display.SetPixels(sizeX - 21,sizeY-6,enginePowerWidth,enginePowerheight, colorsArr);

Thanks.

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Answer by PaulUsul · Jan 15, 2011 at 10:25 PM

Hi,

That is probably because the area you are trying to fill is smaller than the array you have made, I can't know without seeing more code.

But I imagine it's a situation like this:

Texture2D display = new Texture2D(1,1);

Color[] colorsArr = new Color[2 * 2];

for(int i=0;i<colorsArr.Length;i++) { colorsArr[i] = Color.black; }

display.SetPixels(0,0,2,2, colorsArr);

If not try debugging out all the size of the variables and posting them :)

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Answer by 孤孤瓜 · Mar 08, 2013 at 06:20 AM

Texture2D.SetPixels(int x,int y,int widthX,int widthY,Color[] colors,int mip); 只要保证(X+widthX)<= texture.width && (Y + widthY) <= texture.height 就不会有 “Texture rectangle is out of bounds”这个错误

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