Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Jomelskie · Mar 12, 2017 at 02:17 AM · buttoncodepageoutofbounds

Help with button (ArgumentOutOfRangeException: Index is less than 0 or more than or equal to the list count.)

i'm having a problem regarding on saving a name using an EVENT to my button.. i'm sure that i have done it correctly without error but my program is displaying this when i clicked my instantiated button..: (see attached image) alt text really stucked in it haha. btw, the event OnClick.AddListener has no effect in my instatiated button, it does not display userAccounts as its OnClick event Here's my code, hope it'll help. thank you :)

 public class ManageAccounts : MonoBehaviour
 {
 
     ConnectionDatabase cd;
     // Use this for initialization
     public GameObject accountContainer;
 
     void Start ()
     {
         cd = Camera.main.GetComponent <ConnectionDatabase> ();
         retrieveAccounts ();
     }
 
     private void retrieveAccounts ()
     {
         string query = "SELECT username FROM accounts;"; 
         IDataReader reader = cd.SelectQuery (query);
         while (reader.Read ()) {
             GameObject account = Instantiate (accountContainer) as GameObject;
             account.transform.SetParent (this.transform, false);
             account.transform.GetChild (0).GetComponent <Text> ().text = reader.GetString (0);
             account.GetComponent <UnityEngine.UI.Button> ().onClick.AddListener (() => userAccount (reader.GetString (0)));
         }
     }
 
     public void userAccount (string account)
     {
         AccountMananger.Instance.accName = account;
         SceneManager.LoadScene ("menu");
     }
 }
 


err.png (49.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jomelskie · Mar 12, 2017 at 02:32 AM

Solved.

i've just assign a string variable rather than accessing the reader.GetString(0) and placing it in the parameter of userAccounts

 private void retrieveAccounts ()
     {
         string query = "SELECT username FROM accounts;"; 
         IDataReader reader = cd.SelectQuery (query);
         while (reader.Read ()) {
             GameObject account = Instantiate (accountContainer) as GameObject;
             account.transform.SetParent (this.transform, false);
             string acc = reader.GetString (0);
             account.transform.GetChild (0).GetComponent <Text> ().text = acc;
             account.GetComponent <UnityEngine.UI.Button> ().onClick.AddListener (() => userAccount (acc));
         }
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

102 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Does multiple spamming a button break it? 2 Answers

Unity 3D with Arduino Code Question 2 Answers

Problem with Application.Quit 2 Answers

Creating dynamically moving buttons/GUI objects. 1 Answer

A doubt on loading Scenes 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges