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Question by
Katsura · Feb 19, 2012 at 10:08 PM ·
assetbundleassetloadbundle
AssetBundle Load
var asset : AssetBundle;
...
asset.Load("assetName");
asset.Load("assetName");
Does this code create two instances of the "assetName" or the 2nd call just returns the result of the first call?
I need to load some texture from my AssetBundle, but I don't know should I check that I loaded this texture before or I can just call Load() and I can be sure it will not cause memory leaks?
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