Question by 
               prithul · May 05, 2016 at 03:38 PM · 
                meshprocedural meshtrianglesmeshfilter  
              
 
              Can't get submesh to work
I have been trying to make a mesh with multiple submeshes. But it just isn't working. I am pretty sure I did what the documentation said me to do:
     void Start () {
 
         gameObject.AddComponent<MeshRenderer>();
         MeshFilter mf = gameObject.AddComponent<MeshFilter>();
 
         mf.mesh.Clear();
         mf.mesh.vertices = new Vector3[]
         {
             new Vector3(0,0,1f),
             new Vector3(1,0,1f),
             new Vector3(0,1,1f),
             new Vector3(1,1,1f),
         };
 
         mf.mesh.subMeshCount = 2;
         mf.mesh.SetTriangles(new int[] { 0,1,2
                                         }, 0);
         mf.mesh.SetTriangles(new int[] { 2,1,3
                                         }, 1);
 }
It only shows one of the triangles. Only one of the submeshs are visible at a time. Though I set submesh count to 2. Am I doing something wrong?
               Comment
              
 
               
              Answer by prithul · May 06, 2016 at 08:35 AM
Doesn't any one have a single clue about what I am doing wrong? :/
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                