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Question by Stridulent · Aug 20, 2012 at 07:22 PM · animationobjectslice

3DS Slicing animation and Unity

I have a complex 3D object that has multiple layers. I'd like to be able to show a cut away slice of it so that the player can see the inside of the object, so I created a slice animation in 3DS and exported it to FBX only to find out that it does not work.

I then went and did a little research and found that Unity animations must include bones in order to work. Is this still true? Do I have any other options where I could get this to work?

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Answer by Muuskii · Aug 20, 2012 at 07:55 PM

Is it at all viable for your game to split the mesh into pieces and then just hide the parts that you don't need?

Better yet: Move the unneeded parts out of the way slowly. It looks cool.

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avatar image Stridulent · Aug 20, 2012 at 08:41 PM 0
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It is a cylinder with multiple cylinders inside of it, so pulling away pieces would pull away the entire cylinder.

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