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Question by Firehawk3213 · Nov 18, 2017 at 06:10 PM · playerprefssave datascenesdatapath

Save.dataPath Android Location

the unity editor dont can find location. DataPath . Android... Please Help ME!!!!

//Script :D

using UnityEngine; using System.Collections; using System.IO; using System.Security.Cryptography; using System.Text;

public static class BlazeSave {

 static DESCryptoServiceProvider des = new DESCryptoServiceProvider();

 private static string Md5Sum(string strToEncrypt)
 {
     System.Text.UTF8Encoding ue = new System.Text.UTF8Encoding();
     byte[] bytes = ue.GetBytes(strToEncrypt);
     
     // Encrypt bytes
     System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
     byte[] hashBytes = md5.ComputeHash(bytes);
     
     // Convert the encrypted bytes back to a string (base 16)
     string hashString = "";
     
     for (int i = 0; i < hashBytes.Length; i++)
     {
         hashString += System.Convert.ToString(hashBytes[i], 16).PadLeft(2, '0');
     }
     
     return hashString.PadLeft(32, '0');
 }

 public static void SaveData<T>(string dataName, T objectToWrite, string dataPath = null, string cryptoKey = null, bool obfName = false)
 {
     //CryptoKeys
     byte[] key = { 1, 2, 3, 4, 5, 6, 7, 8 };
     byte[] iv = { 1, 2, 3, 4, 5, 6, 7, 8 };
     if (cryptoKey != null) {
         key = Encoding.ASCII.GetBytes (cryptoKey.Substring(0,8));
         iv = Encoding.ASCII.GetBytes (cryptoKey.Substring((cryptoKey.Length-8), 8));
     }

     //Path and name obfuscation
     if (dataPath == null) {dataPath = Application.dataPath + "/Savegame";}
     if (obfName) { dataName = Md5Sum(dataName); }
     if (!Directory.Exists (dataPath)) {Directory.CreateDirectory(dataPath);}
     string fullPath = dataPath + "/" + dataName;

     CryptoStream cryptoStream = null;

     try{
         using (Stream stream = File.Open(fullPath, FileMode.Create))
         using (cryptoKey == null ? null : (cryptoStream = new CryptoStream(stream, des.CreateEncryptor(key, iv), CryptoStreamMode.Write)) )
         {
             var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
             if(cryptoKey == null){
                 binaryFormatter.Serialize(stream, objectToWrite);
             }else{
                 binaryFormatter.Serialize(cryptoStream, objectToWrite);
             }
             stream.Close();
             if(cryptoKey != null){
                 cryptoStream.Close();
             }
         }
     }catch(IOException e){
         Debug.Log("ERROR: "+e.Message);
     }
 }

 public static T LoadData<T>(string dataName, string dataPath = null, string cryptoKey = null, bool obfName = false)
 {
     //CryptoKeys
     byte[] key = { 1, 2, 3, 4, 5, 6, 7, 8 };
     byte[] iv = { 1, 2, 3, 4, 5, 6, 7, 8 };
     if (cryptoKey != null) {
         key = Encoding.ASCII.GetBytes (cryptoKey.Substring(0,8));
         iv = Encoding.ASCII.GetBytes (cryptoKey.Substring((cryptoKey.Length-8), 8));
     }

     //Path and name obfuscation
     if (dataPath == null) {dataPath = Application.dataPath + "/Savegame";}
     if (obfName) { dataName = Md5Sum(dataName); }
     string fullPath = dataPath + "/" + dataName;

     CryptoStream cryptoStream = null;

     try{
         using (Stream stream = File.Open(fullPath, FileMode.Open))
         using (cryptoKey == null ? null : cryptoStream = new CryptoStream(stream, des.CreateDecryptor(key, iv), CryptoStreamMode.Read))
         {
             var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
             if(cryptoKey == null){
                 return (T)binaryFormatter.Deserialize(stream);
             }else{
                 return (T)binaryFormatter.Deserialize(cryptoStream);
             }
 //            stream.Close();
             if(cryptoKey != null){
                 cryptoStream.Close();
             }
         }
     }catch(IOException e){
         Debug.Log("ERROR: "+e.Message);
         return default(T);
     }
 }

 public static bool Exists(string dataName, string dataPath = null, bool obfName = false){
     if (dataPath == null) {dataPath = Application.dataPath + "/Savegame";}
     if (obfName) { dataName = Md5Sum(dataName); }
     string fullPath = dataPath + "/" + dataName;
     return File.Exists(fullPath);
 }

}

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