Question by
greatness · Jul 17, 2016 at 04:05 AM ·
meshperformanceblenderoptimizationtriangles
Is Removing Ngons a Good Thing to do in Unity?
Sorry, I know this is a noob question but is removing ngons in my external 3D modelling (blender) a good thing to do? I heard that removing ngons is good but I am not so sure because I think that it could possible increase the mesh triangle count, couldn't it? Sorry if I am wrong, complete noob here.
Comment
Your answer
Follow this Question
Related Questions
How many triangles and verts are too much (for mobile devices)? 0 Answers
mesh with multiple Uvs, performance? 0 Answers
Stop Blender From Splitting Meshes Into MeshPart0, MeshPart1, etc. 0 Answers
Sprites vs texturesless Meshes - more texture memory with meshes?? 0 Answers
Scale and Rotation Problem for Mesh 0 Answers