Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by AviStudios · Feb 29, 2016 at 11:38 AM · animation2dspritesheet

Animation frames are jittery

This question isn't advanced as most of these but:

I'm using a spritesheet, and spliced some of the sprites I needed. The problem is, each splice box has different dimensions. For example: Idle_Frame_1's slice, is an 50x50 image, and Idle_Frame_2's slice is 55x55. This makes the animation jittery. Frame 1 has the character's feet on the ground, and frame 2 has the character on the top right. Anyway to adjust this?

The only thing I've come up with was making 100x100 boxes, and somehow aligning the sprites in the right space in the middle of the box. It's been a month now, and I'm still not done with it, because it's frustrating, causing me to quit multiple times. I need a more efficient way to do this.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Deep Azure · Feb 29, 2016 at 12:13 PM

Use a custom pivot and place it in an appropriate point across the sprites. So that whatever part of the sprite you want alligned is alligned.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AviStudios · Feb 29, 2016 at 07:03 PM 0
Share

Sounds difficult, finding the right spot to place the pivot, but I guess I can give it a try. It's not really the answer I was looking for but I'll give it a try.

avatar image
1

Answer by SquigglyFrog · Feb 29, 2016 at 06:08 PM

Just redo your spritesheet, make all frames the same size (55x55) and position them appropriately. Having your different frames different sizes can be a pain.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AviStudios · Feb 29, 2016 at 07:00 PM 0
Share

That's what I said in the last paragraph, but it's a pain to do.

avatar image Graphics_Dev AviStudios · Feb 29, 2016 at 07:28 PM 0
Share

Yes it's a pain, but that's what you get for doing something incorrectly the first time...

avatar image AviStudios Graphics_Dev · Mar 01, 2016 at 08:45 PM 0
Share

I never did anything incorrectly the first time. I downloaded the sprite sheet, not make it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2DAnimator Freezes first time an animation is played 0 Answers

Change entire spriteSheet from animation tree 2 Answers

Replace Sprite Sheet that's Already Animted? 0 Answers

The best way to prepare vector art for spritesheet animation 2 Answers

Best format for exporting from After Effects to Unity? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges