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Question by Jason Steel · Nov 09, 2013 at 05:03 AM · animationmecanimmodelanimationcurve

Is it possible to add a new animation clip to a model (which uses a Generic rig and animator controller?)

Unity's documentation is a bit vague on whether this is possible. I also checked the forums and the first couple results had no definite answers.

  •  I created a clip in the Animation curve editor (for the specific model I selected.)
    
    
  •  I tried creating an animator controller for the model, then dragging the clip in.
    
     The editor said that the animation "is not retargetable," and recommended that I set up muscle definition. However, this is a generic rig and the options for muscles are not presented. What is the issue there?
    
    
  •  I'd like to take advantage of the state machine, so I'd rather not use the legacy animation system.
    
    
  •  As an alternative approach, is it possible to add animation clips to a model "just after" importing it?
    
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Answer by TMPxyz · May 05, 2014 at 01:40 AM

Hi, I believe my extension Skele could help you make/modify animation for skinned characters, and you could choose to work with Mecanim or legacy.

For example, you could make a facial animation right in the Unity Editor: Video Link;

You could find out more info and videos in the Forum.

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