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Question by fabiothomas · Apr 24, 2019 at 01:08 PM · tilemapsizeslicing

slicing ruins my sprites.

So i made a 95x95 picture involving some tiles for a tileset in photoshop, when i imported it in unity it looked fine but when i sliced the tiles (16x16 each) it looked like unity was sizing them up and making them a blurry mess. How can i make it so unity does not resize sprites after slicing?

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Answer by LilGames · Apr 24, 2019 at 01:58 PM

First of all, I hope your image is actually 96x96? (95 divided by 16 = 5.9375 while 96 divided by 16 = 6) . Next, check your PPU (pixels per unit) on the sprite import settings. . Next, set the filtering to Point (instead of the default Bilinear). . And read this: https://answers.unity.com/questions/602721/sprite-filtering-pointbilinear.html

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Answer by fabiothomas · Apr 24, 2019 at 02:35 PM

k thank you, and yes that was a typo sry, i ment 96x96

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