Sling the tilemap adds vague border to tiles??
Well I'm facing a strange problem:
The tiles created with slicing tileset are coming with a vague 1x1px border. When I slice the set manually in PS, it doesnt come with a border and works fine, if I slice them in the unity editor it adds a vague border to it. See pic. The left one shows the outcome if sliced with PS the right one shows unity cut tile. Both are 16x16, no aliasing, same tileset, same cell size. Please help.
Answer by Pizyabra · Jan 25, 2019 at 02:34 PM
I Fixed It people, still don't know what the process behind it is or what it means but the solution for me was : setting the Alpha Source in advanced tab to none.
But now the transparency of the tiles is gone. Slope tile has now a green squere surrounding it... $$anonymous$$aby bad tiles, going to look for larger ones.
And that is solved as well by setting the pixel per unit at 15.5.
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