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Question by deluise4 · Nov 23, 2017 at 01:24 PM · camera movementplayer settingscharacter controllingplaybackcharacter-animation

Why does the PLAY view not match the scene/game view?

Can someone help me out, please? I'm trying to create a cinematic video sequence using Timeline and Cinemachine. I found a good tutorial and I'm following the instructions, but when I hit the PLAY button the scene ignores my timeline animations, my character is not in the right position, and the camera is flying around all crazy. What am I doing wrong? Everything works as desired when I play the scene through the Timeline, in game view and scene view.

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Answer by Adam_Myhill · Nov 23, 2017 at 08:33 PM

Hi. A bit difficult to diagnose without a video. Some questions: Which version of Unity are you on? Are the characters animated with Timline animation clips? Have you done root offsets? Are you using the latest Cinemachine from the Asset Store?

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Answer by deluise4 · Nov 24, 2017 at 07:51 AM

Hello, Adam. Thank you for your response. I don't know why I didn't think to include those details in the first place. I'm using Unity version 2017.20f3, and Cinemachine 2.1.09, which I believe is the latest version. My character animation: first, I animated him using Mecanim and putting my animations into the Animator. Then, I came across your Cinemachine Tutorial #1 and began to follow that. So, my dude is animated with timeline animation clips, as well as those in the Animator. Root offsets, I'm not sure about. Forgive me, but I just started using Unity about 3 weeks ago. I tried to attach the project file so that you can see what I mean but the zip file was too large. How would I go about showing you the problem in video form?

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