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Question by
esther-tham · Apr 02, 2017 at 10:01 AM ·
shadercharacter-animation
Why the object will contains two shaders when import into unity?
I figure out that when my character is with rigging and animation, when import into unity, it will contains two shaders. One is i created in 3d software (blender) and another is created when i imported into unity. Can anyone explain why this will happen? Because it will distract my other shader when I import another file into unity scene.
character texture is the shader I created. 2.person2_character_texture_psd_005 is form when i import into unity.
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