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Question by Lag2015 · May 19, 2015 at 10:44 AM · state-machinemoves

Can I make a good state machine with delegates?something like this...

delegate void State(); State state;

void Start(){ state=idle }

void Update(){ state(); }

void idle(){

 if(Input...........)   
    state=walk; } 


void walk(){.....

thats work, but, is a good way?, ¿performs well?

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avatar image spiceboy9994 · May 20, 2015 at 05:52 PM 0
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You could use animators... you can create state machines visually using those. http://docs.unity3d.com/$$anonymous$$anual/Animator.html

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