- Home /
Figured it out
Cant set UI Image Type to filled (Radial 360)
Im not sure what im doing wrong but i cant set my UI Images to a filled Type. I renember once having that option but i didnt had to use it there and neither do i know what a did different that time.
Im trying to get this on a Raw Image. The Image is 1024x1024 png if thats relevant.
Answer by Metorphium · Oct 08, 2016 at 04:57 PM
Found out the Image has to be a Sprite.
And to make an image a sprite, you have to go intp the inspector of the image and change the import settings from Texture to sprite.
You have to use Image UI instead of the Rawimage UI too
Follow this Question
Related Questions
Image Fill Bug 0 Answers
How to change the end of image with type "Filled" 1 Answer
Image custom fillOrigin 1 Answer
Image on game object is not being rendered 1 Answer
Unity 4.6: How to fit center byte array png in the Image UI? 1 Answer