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Adjust bones transforms to follow blend shapes?
When changing a blendshape value say the arm length blend shape, the arm bone doesn't scale or change its position to follow the mesh deformation, which results in wrong mesh deformations during animation. I am planning to write a script to solve this issue but first I wanted to make sure whether there is already a solution to this issue or not, so I don't reinvent the wheel.
Hi Did you manage to solve this issue Same situation here Thanks
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