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Help with dragonbones dynamic texture switching
Hello, recently I finded that unity support dragon bone animations, and I need it for my game, well, dragon bones have a function of dynamic texture switching, that makes me change the texture of a bone by c#, I want to use it at my 2D custom character, that has a tons of hair, clothes, and etc, and for the customizable settings, I need to use this function, I know how to do it at dragonbones c#, but how can I use tthis feature via unity c#? For example, when I click "play", it will change the custom character base textures to the chosen by variables, and then, the character will have the texture and color loaded by dynamic texture switching.
Thanks for help, and have a good year ^^
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