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Question by
wrbrownjr · May 14, 2020 at 05:06 AM ·
2d animation
How do you scale a 2D mesh during a skeleton-based animation? (Ex. squash/stretch)
Is it possible to scale a 2D mesh while recording an animation in the Animation window? I'm able to scale the entirety of my prefab and have it show when I run the animation back, but not individual elements (i.e. head, arms, body, etc.).
Thanks!
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