Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SmashingSuccess · Jul 27, 2016 at 07:15 PM · animationanimatoranimator controller2d animationinitialization

Attempting to change AnimatorController during Runtime

I am attempting to tie animations to specific weapons in Unity, such that when you switch weapons you also switch AnimationControllers. However, every time I try to switch them out the animator says the controller is "None(Runtime Animator Controller)", and throws up an endless stream of "Animator has not been initialized" errors. Here is the code I am using:

 public class CreatureAttack : MonoBehaviour {
 
     protected Animator myAnimator;
     protected RuntimeAnimatorController myAnimationController;
     
     // Use this for initialization
     protected virtual void Start ()
     {
         myAnimator = GetComponent<Animator>();
         myAnimationController = myAnimator.runtimeAnimatorController;
     }
     
     // Update is called once per frame
     protected virtual void FixedUpdate() {
         if (Input.GetKeyDown(KeyCode.V))
         {
             Debug.Log("This should work");
             myAnimator.runtimeAnimatorController = (RuntimeAnimatorController)Resources.Load("Animation/TestController.controller", typeof(RuntimeAnimatorController));
             myAnimator.PlayInFixedTime("Idle");
         }
     }
 }

The Debug line is showing up, and the controller I am trying to access is called TestController, so I am not entirely sure what is going on here. Is there any way of fixing this problem?

(Also, I have tried with and without the PlayInFixedUpdate line, and the results are identical.)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

My Anima 2D's flipped animations are bugging out. 0 Answers

Animator has not been initialized!!!!!! Help!! 2 Answers

Animator Layer executes when weight equals zero 1 Answer

How to optimize 2D Animations created with 2D Animation packege? (v3.1.1) 0 Answers

Animator stops working after updating to 5.6 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges