Animation from Blender, bones are rotated wrong direction on play mode
I made animations from Blender and exported as FBX.
However in Unity, default pose seems fine in edit mode.
But in play mode, spine bones are rotated wrong direction:
It's Humanoid type and each bones are set correctly without any error. There's nothing make change to those bones but why it has wrong rotation in play mode?
What am I missing? What should I check about this?
Any advice will very appreciate it.
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