Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by LaurensiusTony · Jun 07, 2014 at 10:24 AM · animation2dspritespritesheet

The best way to prepare vector art for spritesheet animation

So right now the way i make my spritesheet animation for my game is by drawing my character first in illustrator and then open it in photoshop scale it down and save it as .psd (since unity can read that format , not only png)

my problem is when i start to making different movement for my character like maybe making his arm up i get different pixel size when i opening in photoshop and when i put them all together and perform spritesheet animation i get like my character body size is getting big and small and then i need to reopen my photoshop and scale each my animation picture again in photoshop so it will match each other and only showing moving arm animation not the whole body getting big and small.

Well it works but very tiring process and not error free because when i making like 20 frame animation then sometimes i can't match them all..

so maybe anyone in here know the best way or maybe a software (free) that are more better then my way....

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ericdl · Jun 07, 2014 at 03:56 PM 0
Share

Why not bypass Photoshop entirely and File->Export to png straight from Illustrator?

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Hachley · Jun 07, 2014 at 01:40 PM

You need to understand that your spritesheet must be divided into many same sized(in pixels) sections, for example 32x32's or 64x64's for example, so now all the sprites you will use will not have any pixel errors. And each of your characters animations must follow each other smoothly by the laws of basic cartoon making, for example if your character is supposed to wave his arms in 5 frames, then you should draw the arms waving smoothly frame after frame accordingly - supposedly make the last frame smoothly follow the first frame, but at the same time keep his feet on the ground at exactly the same place.

And reading that you are drawing your animations on some program, and then scaling all the different frames by hand sounds so wrong. What I would really suggest is that if you know your way around photoshop, then what you would need to do is create 6 layers, each the same size, 1:1(32x32;64x64...) or 2:1(64x32;128x64...) and then draw a simple stickman in the mid process of running in the first frame. Then on the next frame, add some transparency so that you can see the previous frame and draw the next animation smoothly after the next.

Maybe dig something up on youtube on making basic spritesheet or 2d animations, and it doesn't have to do anything with Unity too, I would go for the Macromedia Flash animation tutorials, since it focuses mostly on 2d animations and has for years. I hope this wasn't too long and it helped.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LaurensiusTony · Jun 07, 2014 at 03:38 PM 0
Share

wow thank you for you explanation i will do like what you said :D

avatar image
0

Answer by shininguri · Nov 20, 2015 at 06:20 PM

look up gaf editor . It'll make this much easier

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Fast Sprites Extraction from Sprite Sheet 0 Answers

Spritesheet bigger than 2048? 0 Answers

Change entire spriteSheet from animation tree 2 Answers

Replace Sprite Sheet that's Already Animted? 0 Answers

Simultaneous Animation for an Object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges